DinoLand/js/game.js
2026-03-03 20:39:57 -06:00

174 lines
4.1 KiB
JavaScript

const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');
const scoreEl = document.getElementById('score');
const heartsEl = document.getElementById('hearts');
const keys = new Set();
const gravity = 1900;
const groundY = 420;
const worldWidth = 6000;
const waterGaps = [
{ x: 700, width: 130 },
{ x: 1300, width: 150 },
{ x: 2100, width: 170 },
{ x: 3000, width: 140 },
{ x: 3900, width: 200 }
];
const state = {
running: true,
dead: false,
deadReason: '',
lastTs: performance.now(),
score: 0,
stepCarry: 0,
cameraX: 0,
hearts: 3,
player: {
x: 160,
y: 0,
width: 64,
height: 76,
standingHeight: 76,
duckHeight: 48,
vx: 0,
vy: 0,
speed: 300,
jumpPower: 760,
onGround: true,
ducking: false
}
};
state.player.y = groundY - state.player.height;
window.addEventListener('keydown', (e) => {
if (["ArrowUp", "ArrowDown", "ArrowLeft", "ArrowRight"].includes(e.key)) {
e.preventDefault();
}
keys.add(e.key);
if (e.key === 'ArrowUp' && state.player.onGround) {
state.player.vy = -state.player.jumpPower;
state.player.onGround = false;
}
});
window.addEventListener('keyup', (e) => keys.delete(e.key));
function drawBackground() {
ctx.fillStyle = '#8ddcff';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#88d34f';
ctx.fillRect(0, groundY, canvas.width, canvas.height - groundY);
// Water gaps
for (const gap of waterGaps) {
const sx = gap.x - state.cameraX;
if (sx + gap.width < 0 || sx > canvas.width) continue;
ctx.fillStyle = '#2e8bcf';
ctx.fillRect(sx, groundY, gap.width, canvas.height - groundY);
}
}
function drawTRex(p) {
const sx = p.x - state.cameraX;
ctx.fillStyle = '#35535f';
ctx.fillRect(sx, p.y, p.width, p.height);
ctx.fillStyle = '#27404a';
ctx.fillRect(sx + p.width - 12, p.y + 14, 7, 7);
ctx.fillRect(sx + 10, p.y + p.height - 8, 14, 8);
ctx.fillRect(sx + p.width - 24, p.y + p.height - 8, 14, 8);
}
function updateHeartsUI() {
heartsEl.textContent = '❤'.repeat(state.hearts) + '🖤'.repeat(Math.max(0, 3 - state.hearts));
}
function kill(reason) {
state.running = false;
state.dead = true;
state.deadReason = reason;
}
function isOverWater(player) {
const centerX = player.x + player.width / 2;
return waterGaps.some((g) => centerX >= g.x && centerX <= g.x + g.width);
}
function updatePlayer(dt) {
const p = state.player;
let move = 0;
if (keys.has('ArrowLeft')) move -= 1;
if (keys.has('ArrowRight')) move += 1;
p.ducking = keys.has('ArrowDown') && p.onGround;
const targetHeight = p.ducking ? p.duckHeight : p.standingHeight;
if (targetHeight !== p.height) {
p.y += p.height - targetHeight;
p.height = targetHeight;
}
p.vx = move * p.speed;
const oldX = p.x;
p.x += p.vx * dt;
p.x = Math.max(0, Math.min(worldWidth - p.width, p.x));
if (p.x > oldX) {
state.stepCarry += p.x - oldX;
while (state.stepCarry >= 8) {
state.score += 1;
state.stepCarry -= 8;
}
}
p.vy += gravity * dt;
p.y += p.vy * dt;
if (p.y + p.height >= groundY) {
p.y = groundY - p.height;
p.vy = 0;
p.onGround = true;
if (isOverWater(p)) {
kill('SPLASH! Water is instant death.');
}
} else {
p.onGround = false;
}
state.cameraX = Math.max(0, Math.min(worldWidth - canvas.width, p.x - 240));
}
function drawDeathText() {
if (!state.dead) return;
ctx.fillStyle = 'rgba(0,0,0,0.55)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#fff';
ctx.font = 'bold 42px Arial';
ctx.fillText('Game Over', 360, 220);
ctx.font = '24px Arial';
ctx.fillText(state.deadReason, 280, 270);
}
function tick(ts) {
const dt = Math.min((ts - state.lastTs) / 1000, 0.05);
state.lastTs = ts;
if (state.running) updatePlayer(dt);
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBackground();
drawTRex(state.player);
drawDeathText();
scoreEl.textContent = `Score: ${state.score}`;
updateHeartsUI();
requestAnimationFrame(tick);
}
requestAnimationFrame((ts) => {
state.lastTs = ts;
updateHeartsUI();
requestAnimationFrame(tick);
});