Add VIP+ mode to PIN screen and Play Again options

This commit is contained in:
OpenClaw Engineer 2026-03-05 06:39:06 -06:00
parent be519d515e
commit e106d8ea65
3 changed files with 39 additions and 11 deletions

View File

@ -21,9 +21,12 @@
<label for="startPassword">Password</label>
<input id="startPassword" type="password" required placeholder="Enter password" />
<label class="inline-option" for="vipMode">
<input id="vipMode" type="checkbox" /> VIP mode (6 hearts)
</label>
<label for="accessMode">Access Mode</label>
<select id="accessMode">
<option value="standard" selected>Standard (3 hearts)</option>
<option value="vip">VIP (6 hearts)</option>
<option value="vipPlus">VIP+ (9 hearts)</option>
</select>
<label for="difficulty">Difficulty</label>
<select id="difficulty">
@ -49,7 +52,11 @@
<input id="playerName" maxlength="20" required />
<button type="submit">Save Score</button>
</form>
<div class="play-again-row">
<button id="restartBtn">Play Again</button>
<button id="restartVipBtn" type="button">Play Again (VIP)</button>
<button id="restartVipPlusBtn" type="button">Play Again (VIP+)</button>
</div>
</div>
</div>

View File

@ -8,11 +8,13 @@ const leaderboardEl = document.getElementById('leaderboard');
const saveScoreFormEl = document.getElementById('saveScoreForm');
const playerNameEl = document.getElementById('playerName');
const restartBtnEl = document.getElementById('restartBtn');
const restartVipBtnEl = document.getElementById('restartVipBtn');
const restartVipPlusBtnEl = document.getElementById('restartVipPlusBtn');
const startScreenEl = document.getElementById('startScreen');
const startFormEl = document.getElementById('startForm');
const passwordEl = document.getElementById('startPassword');
const vipModeEl = document.getElementById('vipMode');
const accessModeEl = document.getElementById('accessMode');
const difficultyEl = document.getElementById('difficulty');
const startErrorEl = document.getElementById('startError');
@ -60,7 +62,7 @@ const BIOMES = [
];
let audioCtx = null;
let gameConfig = { vipMode: false, difficulty: 'medium' };
let gameConfig = { accessMode: 'standard', difficulty: 'medium' };
function ensureAudioCtx() {
if (!audioCtx) audioCtx = new (window.AudioContext || window.webkitAudioContext)();
@ -142,8 +144,14 @@ function getBiomeAt(x) {
return BIOMES.find((b) => x >= b.start && x < b.end) || BIOMES[BIOMES.length - 1];
}
function getMaxHearts(accessMode) {
if (accessMode === 'vipPlus') return 9;
if (accessMode === 'vip') return 6;
return 3;
}
function createInitialState(config = gameConfig) {
const maxHearts = config.vipMode ? 6 : 3;
const maxHearts = getMaxHearts(config.accessMode);
return {
running: false,
dead: false,
@ -218,7 +226,7 @@ startFormEl.addEventListener('submit', (e) => {
}
gameConfig = {
vipMode: vipModeEl.checked,
accessMode: accessModeEl.value,
difficulty: difficultyEl.value
};
@ -233,7 +241,8 @@ startFormEl.addEventListener('submit', (e) => {
startErrorEl.textContent = '';
});
restartBtnEl.addEventListener('click', () => {
function restartRun(accessModeOverride = null) {
if (accessModeOverride) gameConfig.accessMode = accessModeOverride;
state = createInitialState(gameConfig);
keys.clear();
deathScreenEl.classList.add('hidden');
@ -242,7 +251,11 @@ restartBtnEl.addEventListener('click', () => {
scoreSavedThisRun = false;
setSaveFormBusy(false);
state.running = true;
});
}
restartBtnEl.addEventListener('click', () => restartRun());
restartVipBtnEl.addEventListener('click', () => restartRun('vip'));
restartVipPlusBtnEl.addEventListener('click', () => restartRun('vipPlus'));
saveScoreFormEl.addEventListener('submit', async (e) => {
e.preventDefault();
@ -307,7 +320,8 @@ function drawBackground() {
ctx.font = 'bold 20px Arial';
ctx.fillText(`Biome: ${biome.name}`, 18, 70);
ctx.fillText(`Difficulty: ${gameConfig.difficulty.toUpperCase()}`, 18, 96);
ctx.fillText(gameConfig.vipMode ? 'VIP MODE' : 'STANDARD', 18, 122);
const modeLabel = gameConfig.accessMode === 'vipPlus' ? 'VIP+ MODE' : gameConfig.accessMode === 'vip' ? 'VIP MODE' : 'STANDARD';
ctx.fillText(modeLabel, 18, 122);
}
function drawTRex(p) {

View File

@ -67,6 +67,13 @@ label {
}
ol { padding-left: 22px; }
.play-again-row {
display: grid;
grid-template-columns: 1fr;
gap: 8px;
margin-top: 10px;
}
.heart {
display: inline-block;
margin-right: 2px;