Add heart color states, ant +50 popups, and action SFX
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89
js/game.js
89
js/game.js
@ -14,6 +14,46 @@ const gravity = 1900;
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const groundY = 420;
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const worldWidth = 6000;
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let audioCtx = null;
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function ensureAudioCtx() {
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if (!audioCtx) audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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if (audioCtx.state === 'suspended') audioCtx.resume();
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}
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function playSfx(type) {
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try {
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ensureAudioCtx();
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const now = audioCtx.currentTime;
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const osc = audioCtx.createOscillator();
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const gain = audioCtx.createGain();
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osc.connect(gain);
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gain.connect(audioCtx.destination);
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const presets = {
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jump: { f0: 420, f1: 680, dur: 0.1, wave: 'triangle', vol: 0.06 },
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squish: { f0: 180, f1: 120, dur: 0.12, wave: 'square', vol: 0.07 },
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duck: { f0: 240, f1: 180, dur: 0.06, wave: 'sine', vol: 0.05 },
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ptero_spawn: { f0: 520, f1: 460, dur: 0.1, wave: 'sawtooth', vol: 0.05 },
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meteor_spawn: { f0: 300, f1: 200, dur: 0.14, wave: 'sawtooth', vol: 0.06 },
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meteor_land: { f0: 140, f1: 70, dur: 0.18, wave: 'square', vol: 0.08 },
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hit: { f0: 260, f1: 140, dur: 0.1, wave: 'square', vol: 0.06 }
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};
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const p = presets[type];
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if (!p) return;
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osc.type = p.wave;
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osc.frequency.setValueAtTime(p.f0, now);
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osc.frequency.exponentialRampToValueAtTime(Math.max(40, p.f1), now + p.dur);
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gain.gain.setValueAtTime(p.vol, now);
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gain.gain.exponentialRampToValueAtTime(0.0001, now + p.dur);
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osc.start(now);
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osc.stop(now + p.dur);
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} catch (_) {
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// ignore audio errors in unsupported environments
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}
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}
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const waterGaps = [
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{ x: 700, width: 130 },
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{ x: 1300, width: 150 },
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@ -43,6 +83,7 @@ function createInitialState() {
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pteroSpawnTimer: 0,
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meteors: [],
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meteorSpawnTimer: 0,
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floatingTexts: [],
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player: {
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x: 160,
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y: groundY - 76,
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@ -79,6 +120,7 @@ window.addEventListener('keydown', (e) => {
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if (e.key === 'ArrowUp' && state.player.onGround && state.running) {
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state.player.vy = -state.player.jumpPower;
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state.player.onGround = false;
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playSfx('jump');
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}
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});
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window.addEventListener('keyup', (e) => keys.delete(e.key));
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@ -175,10 +217,37 @@ function drawMeteors() {
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}
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}
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function addFloatingText(x, y, text, color = '#ffe066') {
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state.floatingTexts.push({ x, y, text, color, ttl: 0.8, vy: -36 });
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}
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function updateFloatingTexts(dt) {
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for (const t of state.floatingTexts) {
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t.ttl -= dt;
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t.y += t.vy * dt;
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}
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state.floatingTexts = state.floatingTexts.filter((t) => t.ttl > 0);
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}
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function drawFloatingTexts() {
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ctx.save();
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ctx.font = 'bold 22px Arial';
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ctx.textAlign = 'center';
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for (const t of state.floatingTexts) {
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const alpha = Math.max(0, Math.min(1, t.ttl / 0.8));
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ctx.globalAlpha = alpha;
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ctx.fillStyle = t.color;
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ctx.fillText(t.text, t.x - state.cameraX, t.y);
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}
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ctx.restore();
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}
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const intersects = (a, b) => a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
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function updateHeartsUI() {
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heartsEl.textContent = '❤'.repeat(state.hearts) + '🖤'.repeat(Math.max(0, 3 - state.hearts));
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const active = '<span class="heart heart-active">❤</span>'.repeat(state.hearts);
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const lost = '<span class="heart heart-lost">❤</span>'.repeat(Math.max(0, 3 - state.hearts));
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heartsEl.innerHTML = active + lost;
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}
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async function loadTopScores() {
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@ -215,6 +284,7 @@ function applyHit(reason) {
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if (state.hitCooldown > 0 || state.dead) return;
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state.hearts -= 1;
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state.hitCooldown = 1;
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playSfx('hit');
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if (state.hearts <= 0) kill(reason);
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}
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@ -239,6 +309,9 @@ function updateAnts(dt) {
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if (stomped) {
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ant.alive = false;
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p.vy = -380;
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state.score += 50;
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addFloatingText(ant.x + ant.width / 2, ant.y - 10, '+50', '#ffe066');
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playSfx('squish');
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} else {
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applyHit('A swarm of ants got you.');
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}
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@ -286,6 +359,7 @@ function updatePterodactyls(dt) {
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height: lane.height,
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vx: -280
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});
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playSfx('ptero_spawn');
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state.pteroSpawnTimer = 2.2;
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}
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@ -304,13 +378,20 @@ function updateMeteors(dt) {
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if (state.meteorSpawnTimer <= 0) {
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const spawnX = state.cameraX + 80 + Math.random() * (canvas.width - 160);
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state.meteors.push({ x: spawnX, y: -30, width: 24, height: 30, vy: 420 });
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state.meteors.push({ x: spawnX, y: -30, width: 24, height: 30, vy: 420, landed: false });
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playSfx('meteor_spawn');
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state.meteorSpawnTimer = 1.5;
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}
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const p = state.player;
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for (const m of state.meteors) {
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m.y += m.vy * dt;
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if (!m.landed && m.y + m.height >= groundY) {
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m.landed = true;
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playSfx('meteor_land');
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}
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if (intersects(p, m)) {
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applyHit('Meteor strike!');
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m.y = canvas.height + 100;
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@ -325,7 +406,9 @@ function updatePlayer(dt) {
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if (keys.has('ArrowLeft')) move -= 1;
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if (keys.has('ArrowRight')) move += 1;
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const wasDucking = p.ducking;
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p.ducking = keys.has('ArrowDown') && p.onGround;
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if (!wasDucking && p.ducking) playSfx('duck');
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const targetHeight = p.ducking ? p.duckHeight : p.standingHeight;
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if (targetHeight !== p.height) {
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p.y += p.height - targetHeight;
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@ -370,6 +453,7 @@ function tick(ts) {
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updateAnts(dt);
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updatePterodactyls(dt);
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updateMeteors(dt);
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updateFloatingTexts(dt);
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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@ -377,6 +461,7 @@ function tick(ts) {
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drawAnts();
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drawPterodactyls();
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drawMeteors();
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drawFloatingTexts();
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drawTRex(state.player);
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scoreEl.textContent = `Score: ${state.score}`;
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@ -46,3 +46,10 @@ button, input {
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margin-top: 8px;
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}
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ol { padding-left: 22px; }
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.heart {
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display: inline-block;
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margin-right: 2px;
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}
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.heart-active { color: #e02424; }
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.heart-lost { color: #111; }
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