add password start modal, VIP hearts, difficulty, and new biome hazards
This commit is contained in:
parent
df3f1e513e
commit
a848a6854b
24
index.php
24
index.php
@ -14,6 +14,30 @@
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<canvas id="game" width="960" height="540" aria-label="Dino Land game canvas"></canvas>
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<div id="startScreen">
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<div class="panel">
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<h1>Start Dino Land</h1>
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<form id="startForm">
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<label for="startPassword">Password</label>
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<input id="startPassword" type="password" required placeholder="Enter password" />
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<label class="inline-option" for="vipMode">
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<input id="vipMode" type="checkbox" /> VIP mode (6 hearts)
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</label>
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<label for="difficulty">Difficulty</label>
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<select id="difficulty">
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<option value="easy">Easy</option>
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<option value="medium" selected>Medium</option>
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<option value="hard">Hard</option>
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</select>
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<p id="startError" class="error"></p>
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<button type="submit">Start Game</button>
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</form>
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</div>
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</div>
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<div id="deathScreen" class="hidden">
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<div class="panel">
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<h1>TRex Down!</h1>
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288
js/game.js
288
js/game.js
@ -9,12 +9,34 @@ const saveScoreFormEl = document.getElementById('saveScoreForm');
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const playerNameEl = document.getElementById('playerName');
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const restartBtnEl = document.getElementById('restartBtn');
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const startScreenEl = document.getElementById('startScreen');
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const startFormEl = document.getElementById('startForm');
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const passwordEl = document.getElementById('startPassword');
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const vipModeEl = document.getElementById('vipMode');
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const difficultyEl = document.getElementById('difficulty');
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const startErrorEl = document.getElementById('startError');
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const keys = new Set();
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const gravity = 1900;
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const groundY = 420;
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const worldWidth = 6000;
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const worldWidth = 13000;
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const DIFFICULTY = {
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easy: { moveSpeed: 0.9, hazardSpeed: 0.85, pteroSpawn: 2.6, meteorSpawn: 1.9 },
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medium: { moveSpeed: 1.0, hazardSpeed: 1.0, pteroSpawn: 2.2, meteorSpawn: 1.5 },
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hard: { moveSpeed: 1.15, hazardSpeed: 1.25, pteroSpawn: 1.7, meteorSpawn: 1.2 }
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};
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const BIOMES = [
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{ name: 'Plains', start: 0, end: 2200, sky: '#8ddcff', ground: '#88d34f' },
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{ name: 'Desert', start: 2200, end: 5200, sky: '#f4c983', ground: '#d5ad63' },
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{ name: 'Jungle', start: 5200, end: 8000, sky: '#6ecb8c', ground: '#3d8b4a' },
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{ name: 'Snow', start: 8000, end: 10400, sky: '#d5e9ff', ground: '#edf5ff' },
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{ name: 'Lava', start: 10400, end: worldWidth, sky: '#48302b', ground: '#6b3b32' }
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];
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let audioCtx = null;
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let gameConfig = { vipMode: false, difficulty: 'medium' };
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function ensureAudioCtx() {
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if (!audioCtx) audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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@ -49,9 +71,7 @@ function playSfx(type) {
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gain.gain.exponentialRampToValueAtTime(0.0001, now + p.dur);
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osc.start(now);
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osc.stop(now + p.dur);
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} catch (_) {
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// ignore audio errors in unsupported environments
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}
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} catch (_) {}
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}
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const waterGaps = [
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@ -62,28 +82,69 @@ const waterGaps = [
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{ x: 3900, width: 200 }
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];
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function createInitialState() {
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const lavaPuddles = [
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{ x: 10600, width: 120 },
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{ x: 11180, width: 180 },
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{ x: 11850, width: 130 },
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{ x: 12380, width: 180 }
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];
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const cacti = [
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{ x: 2500, width: 28, height: 80 },
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{ x: 2960, width: 32, height: 92 },
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{ x: 3480, width: 24, height: 76 },
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{ x: 4020, width: 30, height: 96 },
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{ x: 4630, width: 32, height: 85 }
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];
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const monkeys = [
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{ x: 5600, y: groundY - 150, width: 58, height: 42, vx: -140, range: [5450, 6050] },
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{ x: 6500, y: groundY - 165, width: 62, height: 44, vx: 120, range: [6320, 7000] },
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{ x: 7450, y: groundY - 152, width: 58, height: 42, vx: -130, range: [7250, 7800] }
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];
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const sabertooths = [
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{ x: 5900, y: groundY - 42, width: 90, height: 42, vx: -160, range: [5600, 6800] },
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{ x: 7100, y: groundY - 42, width: 96, height: 42, vx: 150, range: [6800, 7900] }
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];
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const mammoths = [
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{ x: 8450, width: 160 },
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{ x: 9300, width: 170 },
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{ x: 9950, width: 165 }
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];
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function getBiomeAt(x) {
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return BIOMES.find((b) => x >= b.start && x < b.end) || BIOMES[BIOMES.length - 1];
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}
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function createInitialState(config = gameConfig) {
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const maxHearts = config.vipMode ? 6 : 3;
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return {
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running: true,
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running: false,
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dead: false,
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deadReason: '',
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lastTs: performance.now(),
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score: 0,
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stepCarry: 0,
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cameraX: 0,
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hearts: 3,
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hearts: maxHearts,
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maxHearts,
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hitCooldown: 0,
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floatingTexts: [],
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ants: [
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{ x: 1000, y: groundY - 20, width: 22, height: 20, vx: -65, alive: true },
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{ x: 1750, y: groundY - 20, width: 22, height: 20, vx: -70, alive: true },
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{ x: 2600, y: groundY - 20, width: 22, height: 20, vx: -80, alive: true },
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{ x: 3400, y: groundY - 20, width: 22, height: 20, vx: -75, alive: true }
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],
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monkeys: monkeys.map((m) => ({ ...m })),
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sabertooths: sabertooths.map((s) => ({ ...s })),
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mammoths: mammoths.map((m) => ({ ...m })),
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pterodactyls: [],
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pteroSpawnTimer: 0,
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meteors: [],
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meteorSpawnTimer: 0,
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floatingTexts: [],
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player: {
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x: 160,
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y: groundY - 76,
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@ -93,7 +154,7 @@ function createInitialState() {
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duckHeight: 48,
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vx: 0,
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vy: 0,
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speed: 300,
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speed: 300 * DIFFICULTY[config.difficulty].moveSpeed,
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jumpPower: 760,
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onGround: true,
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ducking: false
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@ -101,11 +162,10 @@ function createInitialState() {
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};
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}
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let state = createInitialState();
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let state = createInitialState(gameConfig);
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let saveEligible = false;
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let scoreSavedThisRun = false;
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let saveInFlight = false;
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const saveScoreBtnEl = saveScoreFormEl.querySelector('button[type="submit"]');
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function setSaveFormBusy(isBusy) {
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@ -125,14 +185,39 @@ window.addEventListener('keydown', (e) => {
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});
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window.addEventListener('keyup', (e) => keys.delete(e.key));
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startFormEl.addEventListener('submit', (e) => {
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e.preventDefault();
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const pass = passwordEl.value.trim();
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if (pass !== '1027') {
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startErrorEl.textContent = 'Wrong password. Try 1027.';
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return;
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}
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gameConfig = {
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vipMode: vipModeEl.checked,
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difficulty: difficultyEl.value
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};
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state = createInitialState(gameConfig);
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keys.clear();
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scoreSavedThisRun = false;
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saveEligible = false;
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setSaveFormBusy(false);
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startScreenEl.classList.add('hidden');
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deathScreenEl.classList.add('hidden');
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state.running = true;
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startErrorEl.textContent = '';
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});
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restartBtnEl.addEventListener('click', () => {
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state = createInitialState();
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state = createInitialState(gameConfig);
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keys.clear();
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deathScreenEl.classList.add('hidden');
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saveScoreFormEl.classList.add('hidden');
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saveEligible = false;
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scoreSavedThisRun = false;
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setSaveFormBusy(false);
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state.running = true;
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});
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saveScoreFormEl.addEventListener('submit', async (e) => {
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@ -147,7 +232,6 @@ saveScoreFormEl.addEventListener('submit', async (e) => {
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ name, score: state.score })
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});
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if (!res.ok) throw new Error('Score save failed');
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saveEligible = false;
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@ -162,17 +246,44 @@ saveScoreFormEl.addEventListener('submit', async (e) => {
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});
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function drawBackground() {
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ctx.fillStyle = '#8ddcff';
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const camCenter = state.cameraX + canvas.width / 2;
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const biome = getBiomeAt(camCenter);
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ctx.fillStyle = biome.sky;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = '#88d34f';
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ctx.fillStyle = biome.ground;
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ctx.fillRect(0, groundY, canvas.width, canvas.height - groundY);
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// Water and lava pits
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for (const gap of waterGaps) {
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const sx = gap.x - state.cameraX;
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if (sx + gap.width < 0 || sx > canvas.width) continue;
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ctx.fillStyle = '#2e8bcf';
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ctx.fillRect(sx, groundY, gap.width, canvas.height - groundY);
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}
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for (const lava of lavaPuddles) {
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const sx = lava.x - state.cameraX;
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if (sx + lava.width < 0 || sx > canvas.width) continue;
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ctx.fillStyle = '#ff5f1f';
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ctx.fillRect(sx, groundY, lava.width, canvas.height - groundY);
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}
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// Cactus decoration + hazard body
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ctx.fillStyle = '#2a8f4a';
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for (const c of cacti) {
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const sx = c.x - state.cameraX;
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if (sx + c.width < 0 || sx > canvas.width) continue;
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ctx.fillRect(sx, groundY - c.height, c.width, c.height);
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ctx.fillRect(sx - 8, groundY - c.height + 24, 8, 18);
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ctx.fillRect(sx + c.width, groundY - c.height + 26, 8, 18);
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}
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ctx.fillStyle = '#0f0f0f';
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ctx.font = 'bold 20px Arial';
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ctx.fillText(`Biome: ${biome.name}`, 18, 70);
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ctx.fillText(`Difficulty: ${gameConfig.difficulty.toUpperCase()}`, 18, 96);
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ctx.fillText(gameConfig.vipMode ? 'VIP MODE' : 'STANDARD', 18, 122);
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}
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function drawTRex(p) {
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@ -192,8 +303,46 @@ function drawAnts() {
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const sx = ant.x - state.cameraX;
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if (sx + ant.width < 0 || sx > canvas.width) continue;
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ctx.fillRect(sx, ant.y, ant.width, ant.height);
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ctx.fillRect(sx - 4, ant.y + 6, 4, 4);
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ctx.fillRect(sx + ant.width, ant.y + 6, 4, 4);
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}
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}
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function drawMonkeys() {
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ctx.fillStyle = '#6a3f1f';
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for (const m of state.monkeys) {
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const sx = m.x - state.cameraX;
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if (sx + m.width < 0 || sx > canvas.width) continue;
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ctx.fillRect(sx, m.y, m.width, m.height);
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ctx.fillRect(sx + m.width / 2 - 3, m.y - 18, 6, 18); // vine
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}
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}
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function drawSabertooths() {
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ctx.fillStyle = '#c6884e';
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for (const s of state.sabertooths) {
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const sx = s.x - state.cameraX;
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if (sx + s.width < 0 || sx > canvas.width) continue;
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ctx.fillRect(sx, s.y, s.width, s.height);
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ctx.fillStyle = '#fff';
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ctx.fillRect(sx + s.width - 22, s.y + 26, 4, 12);
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ctx.fillRect(sx + s.width - 14, s.y + 26, 4, 12);
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ctx.fillStyle = '#c6884e';
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}
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}
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function drawMammoths() {
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for (const m of state.mammoths) {
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const sx = m.x - state.cameraX;
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if (sx + m.width < 0 || sx > canvas.width) continue;
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// body
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ctx.fillStyle = '#7c8ea1';
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ctx.fillRect(sx, groundY - 130, m.width, 70);
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// legs
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ctx.fillRect(sx + 14, groundY - 60, 24, 60);
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ctx.fillRect(sx + m.width - 38, groundY - 60, 24, 60);
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// tusk hint
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ctx.fillStyle = '#f3f3f3';
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ctx.fillRect(sx + m.width - 6, groundY - 70, 8, 24);
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}
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}
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@ -203,8 +352,6 @@ function drawPterodactyls() {
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const sx = p.x - state.cameraX;
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if (sx + p.width < 0 || sx > canvas.width) continue;
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ctx.fillRect(sx, p.y, p.width, p.height);
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ctx.fillRect(sx - 8, p.y + 6, 8, 4);
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ctx.fillRect(sx + p.width, p.y + 6, 8, 4);
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}
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}
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@ -220,7 +367,6 @@ function drawMeteors() {
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function addFloatingText(x, y, text, color = '#ffe066') {
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state.floatingTexts.push({ x, y, text, color, ttl: 0.8, vy: -36 });
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}
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function updateFloatingTexts(dt) {
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for (const t of state.floatingTexts) {
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t.ttl -= dt;
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@ -228,7 +374,6 @@ function updateFloatingTexts(dt) {
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}
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state.floatingTexts = state.floatingTexts.filter((t) => t.ttl > 0);
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}
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function drawFloatingTexts() {
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ctx.save();
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ctx.font = 'bold 22px Arial';
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@ -246,7 +391,7 @@ const intersects = (a, b) => a.x < b.x + b.width && a.x + a.width > b.x && a.y <
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function updateHeartsUI() {
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const active = '<span class="heart heart-active">❤</span>'.repeat(state.hearts);
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const lost = '<span class="heart heart-lost">❤</span>'.repeat(Math.max(0, 3 - state.hearts));
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const lost = '<span class="heart heart-lost">❤</span>'.repeat(Math.max(0, state.maxHearts - state.hearts));
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heartsEl.innerHTML = active + lost;
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}
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@ -274,8 +419,7 @@ async function kill(reason) {
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state.running = false;
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state.dead = true;
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state.deadReason = reason;
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finalScoreEl.textContent = `Final Score: ${state.score}`;
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finalScoreEl.textContent = `Final Score: ${state.score} • ${reason}`;
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await populateLeaderboard();
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deathScreenEl.classList.remove('hidden');
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}
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@ -293,6 +437,11 @@ function isOverWater(player) {
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return waterGaps.some((g) => centerX >= g.x && centerX <= g.x + g.width);
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}
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function isOverLava(player) {
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const centerX = player.x + player.width / 2;
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return lavaPuddles.some((l) => centerX >= l.x && centerX <= l.x + l.width);
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}
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function updateAnts(dt) {
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const p = state.player;
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const prevBottom = p.y + p.height - p.vy * dt;
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@ -301,7 +450,7 @@ function updateAnts(dt) {
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if (!ant.alive) continue;
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ant.x += ant.vx * dt;
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if (ant.x < 200) ant.vx = Math.abs(ant.vx);
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if (ant.x > worldWidth - 200) ant.vx = -Math.abs(ant.vx);
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if (ant.x > 5100) ant.vx = -Math.abs(ant.vx);
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if (intersects(p, ant)) {
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const playerBottom = p.y + p.height;
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@ -319,30 +468,65 @@ function updateAnts(dt) {
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}
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}
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const PTERODACTYL_LANES = [
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// low lane: standing dino collides, ducking dino should pass underneath
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{ y: groundY - 80, height: 28 }
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];
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function updateCactus() {
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const p = state.player;
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for (const c of cacti) {
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const hitbox = { x: c.x, y: groundY - c.height, width: c.width, height: c.height };
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if (intersects(p, hitbox)) applyHit('Cactus spike!');
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}
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}
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function updateMonkeys(dt) {
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const p = state.player;
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for (const m of state.monkeys) {
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m.x += m.vx * dt;
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if (m.x < m.range[0]) m.vx = Math.abs(m.vx);
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if (m.x > m.range[1]) m.vx = -Math.abs(m.vx);
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if (intersects(p, m) && !p.ducking) {
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applyHit('Monkey swing! Duck under them.');
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}
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}
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}
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function updateSabertooths(dt) {
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const p = state.player;
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for (const s of state.sabertooths) {
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s.x += s.vx * dt;
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if (s.x < s.range[0]) s.vx = Math.abs(s.vx);
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if (s.x > s.range[1]) s.vx = -Math.abs(s.vx);
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if (intersects(p, s)) applyHit('Sabertooth tiger attack!');
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}
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}
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function updateMammoths() {
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const p = state.player;
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for (const m of state.mammoths) {
|
||||
const body = { x: m.x, y: groundY - 130, width: m.width, height: 70 };
|
||||
const leftLeg = { x: m.x + 14, y: groundY - 60, width: 24, height: 60 };
|
||||
const rightLeg = { x: m.x + m.width - 38, y: groundY - 60, width: 24, height: 60 };
|
||||
if (intersects(p, body) || intersects(p, leftLeg) || intersects(p, rightLeg)) {
|
||||
if (!p.ducking) {
|
||||
applyHit('Mammoth stomp! Duck through the legs.');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const PTERODACTYL_LANES = [{ y: groundY - 80, height: 28 }];
|
||||
|
||||
function getPterodactylHitbox(flyer) {
|
||||
return {
|
||||
x: flyer.x + 8,
|
||||
y: flyer.y + 6,
|
||||
width: flyer.width - 16,
|
||||
height: flyer.height - 12
|
||||
};
|
||||
return { x: flyer.x + 8, y: flyer.y + 6, width: flyer.width - 16, height: flyer.height - 12 };
|
||||
}
|
||||
|
||||
function getPlayerHitboxForAirHazards(player) {
|
||||
const widthInset = player.ducking ? 8 : 6;
|
||||
const topInset = player.ducking ? 8 : 4;
|
||||
const bottomInset = 2;
|
||||
|
||||
return {
|
||||
x: player.x + widthInset,
|
||||
y: player.y + topInset,
|
||||
width: player.width - widthInset * 2,
|
||||
height: player.height - topInset - bottomInset
|
||||
height: player.height - topInset - 2
|
||||
};
|
||||
}
|
||||
|
||||
@ -351,16 +535,11 @@ function updatePterodactyls(dt) {
|
||||
state.pteroSpawnTimer -= dt;
|
||||
|
||||
if (state.pteroSpawnTimer <= 0) {
|
||||
const lane = PTERODACTYL_LANES[Math.floor(Math.random() * PTERODACTYL_LANES.length)];
|
||||
state.pterodactyls.push({
|
||||
x: state.cameraX + canvas.width + 80,
|
||||
y: lane.y,
|
||||
width: 54,
|
||||
height: lane.height,
|
||||
vx: -280
|
||||
});
|
||||
const lane = PTERODACTYL_LANES[0];
|
||||
const speedMul = DIFFICULTY[gameConfig.difficulty].hazardSpeed;
|
||||
state.pterodactyls.push({ x: state.cameraX + canvas.width + 80, y: lane.y, width: 54, height: lane.height, vx: -280 * speedMul });
|
||||
playSfx('ptero_spawn');
|
||||
state.pteroSpawnTimer = 2.2;
|
||||
state.pteroSpawnTimer = DIFFICULTY[gameConfig.difficulty].pteroSpawn;
|
||||
}
|
||||
|
||||
const p = state.player;
|
||||
@ -378,20 +557,18 @@ function updateMeteors(dt) {
|
||||
|
||||
if (state.meteorSpawnTimer <= 0) {
|
||||
const spawnX = state.cameraX + 80 + Math.random() * (canvas.width - 160);
|
||||
state.meteors.push({ x: spawnX, y: -30, width: 24, height: 30, vy: 420, landed: false });
|
||||
state.meteors.push({ x: spawnX, y: -30, width: 24, height: 30, vy: 420 * DIFFICULTY[gameConfig.difficulty].hazardSpeed, landed: false });
|
||||
playSfx('meteor_spawn');
|
||||
state.meteorSpawnTimer = 1.5;
|
||||
state.meteorSpawnTimer = DIFFICULTY[gameConfig.difficulty].meteorSpawn;
|
||||
}
|
||||
|
||||
const p = state.player;
|
||||
for (const m of state.meteors) {
|
||||
m.y += m.vy * dt;
|
||||
|
||||
if (!m.landed && m.y + m.height >= groundY) {
|
||||
m.landed = true;
|
||||
playSfx('meteor_land');
|
||||
}
|
||||
|
||||
if (intersects(p, m)) {
|
||||
applyHit('Meteor strike!');
|
||||
m.y = canvas.height + 100;
|
||||
@ -409,6 +586,7 @@ function updatePlayer(dt) {
|
||||
const wasDucking = p.ducking;
|
||||
p.ducking = keys.has('ArrowDown') && p.onGround;
|
||||
if (!wasDucking && p.ducking) playSfx('duck');
|
||||
|
||||
const targetHeight = p.ducking ? p.duckHeight : p.standingHeight;
|
||||
if (targetHeight !== p.height) {
|
||||
p.y += p.height - targetHeight;
|
||||
@ -436,6 +614,7 @@ function updatePlayer(dt) {
|
||||
p.vy = 0;
|
||||
p.onGround = true;
|
||||
if (isOverWater(p)) kill('SPLASH! Water is instant death.');
|
||||
if (isOverLava(p)) kill('LAVA! Instant death.');
|
||||
} else {
|
||||
p.onGround = false;
|
||||
}
|
||||
@ -451,6 +630,10 @@ function tick(ts) {
|
||||
state.hitCooldown = Math.max(0, state.hitCooldown - dt);
|
||||
updatePlayer(dt);
|
||||
updateAnts(dt);
|
||||
updateCactus();
|
||||
updateMonkeys(dt);
|
||||
updateSabertooths(dt);
|
||||
updateMammoths();
|
||||
updatePterodactyls(dt);
|
||||
updateMeteors(dt);
|
||||
updateFloatingTexts(dt);
|
||||
@ -459,6 +642,9 @@ function tick(ts) {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drawBackground();
|
||||
drawAnts();
|
||||
drawMonkeys();
|
||||
drawSabertooths();
|
||||
drawMammoths();
|
||||
drawPterodactyls();
|
||||
drawMeteors();
|
||||
drawFloatingTexts();
|
||||
|
||||
26
styles.css
26
styles.css
@ -25,7 +25,8 @@ body {
|
||||
border: 2px solid #1b3a47;
|
||||
background: #b5ecff;
|
||||
}
|
||||
#deathScreen {
|
||||
#deathScreen,
|
||||
#startScreen {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0,0,0,0.65);
|
||||
@ -40,10 +41,29 @@ body {
|
||||
width: min(92vw, 460px);
|
||||
}
|
||||
.hidden { display: none !important; }
|
||||
button, input {
|
||||
button, input, select {
|
||||
font-size: 16px;
|
||||
padding: 8px 10px;
|
||||
margin-top: 8px;
|
||||
width: 100%;
|
||||
}
|
||||
label {
|
||||
display: block;
|
||||
margin-top: 10px;
|
||||
font-weight: 700;
|
||||
}
|
||||
.inline-option {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
.inline-option input {
|
||||
width: auto;
|
||||
margin: 0;
|
||||
}
|
||||
.error {
|
||||
color: #c62828;
|
||||
min-height: 20px;
|
||||
}
|
||||
ol { padding-left: 22px; }
|
||||
|
||||
@ -51,5 +71,5 @@ ol { padding-left: 22px; }
|
||||
display: inline-block;
|
||||
margin-right: 2px;
|
||||
}
|
||||
.heart-active { color: #e02424; }
|
||||
.heart-active { color: #f2c94c; }
|
||||
.heart-lost { color: #111; }
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user